Home > Endgame, Mechanics, PvP, Uncategorized > 2.0 or May the Force™ Be With You

2.0 or May the Force™ Be With You

April 15, 2013

Yes, they actually use the trademark character, as exemplified by Damion Schubert’s valediction in the 2.0 developer blog post. Yes, it bothers the hell out of me infringes upon the serene Soresu mindset. Yes, I know: what? Star Wars? commercial?

However, it is time to accentuate the positive. I was going to write up a bitter little prune of a post tracking the further WoW-ification of TOR, with direct comparisons to past WoW-patches, but I think I have submitted my MMO of choice to enough tough love already. The truth is, I am enjoying Makeb. The expansion landed flawlessly in the technical sense, it looks great visually, and it is a pleasure to quest in.

The storyline is not bad at all, and the writing and dialogue options manage to skate the boundary between spirited and corny. Even the voice acting – on my Knight, at least – sounds a little more peppy than before. I am not much of an achievement hound – in the sense of ticking arbitrary boxes supplied by the devs – but the system is a handy tracker for the parts of exploration I actually care about, and it’s more or less industry-standard by this point. Come to think of it, I wonder whether they fixed Taris completion?

Having been one of those dumb sods who missed their pre-order EA cutoff, I am not yet in position to check out the new instances. However, mini-tanking opportunities in heroic quests are fun, and the class feels much improved. Better mobility, better cleave, better overall focus generation. People have criticised Saber Reflect for its poor synergy with avoidance stats (an avoidance streak can nullify its use entirely) but given my defensive preoccupations, the reflect component is not all that important to me. I still get a few seconds of extra safety and, through Daunting Presence, an AoE threat cooldown which is never unwelcome for a Guardian.

None of this makes me a fan of the F2P thing, and I find myself wondering how things would be if the team had managed to hold on to the sub model for a little longer. However, it is safe to conclude at the very least that the weeks of gnashing one’s teeth and looking the other way as the tacky nickel-and-diming kicked into high gear are rewarded with a quality addition to the game presumably made possible by that revenue. The question does linger as to how long this content will last, and whether it will bolster TOR’s critical mass of regular concurrent users, given that the questing itself is going rather quickly. I will always have the inexhaustible stimulation of warzones, but the game needs to hold on to its rai… uh, operators this time around.

And now, back to actually playing it.

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